![]() ![]() The DOOM 3 engine, then, was retroactively named id Tech 4, and the Quake III engine was retroactively named id Tech 3. It wasn’t until the 2007 unveiling of Rage that id Software unveiled a new naming scheme: “id Tech”, and Rage was powered by id Tech 5. So, DOOM was powered by the DOOM Engine, Quake was powered by the Quake Engine, etc. ![]() For several years, in general, the engine id Software would write for a game had no formal name other than the name of the game it was written for. Like before, I was able to leverage the work of others but unlike before, there was not a concern of minimizing differences from the last known version.įirst, some nomenclature notes. ![]() id Software had never ported it themselves to iOS, so there’s a different set of challenges and issues. Unlike the previous two games, Wolfenstein 3-D and DOOM, this game, Quake, did not already have a version on the App Store. OK, so my next stop on my tour of the id Tech engines for iOS and tvOS is Quake, powered by id Tech 2.Īgain for those who would like to cut to the chase, here’s the GitHub repo: Quake for iOS and tvOS for Apple TV Schnapple | June 16, 2018 ![]()
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